Virtual Reality

Pennant’s move into VR since 2006 was a natural progression from the Computer Based Training (CBT), e-learning and 3D media products for which we have established a solid reputation across a range of sectors. Development of our VR capability has been progressive and we now have a core team of highly skilled VR designers and technologists.

A VR product combines high fidelity 3D media, the latest Head-Mounted Display (HMD) technology and motion tracking techniques with advanced software which has its origins in the gaming arena. VR provides a fully immersive training experience they would expect from the real world, but in a danger-free environment. The virtual world allows trainees to practice operation and maintenance routines, do familiarisation walkabouts etc without the requirement to take vital equipment and plant out of active service for training purposes. VR also provides the opportunity to subject candidates to early aptitude testing when selecting students for more advanced training tasks, perhaps using live equipment in live scenarios.

The Instructor is provided with the ability to inject live emergency situations, such as component failure, to test the student’s competence and reactions. All training exercises can be recorded for later playback and analysis. It is also possible to create a multiple user virtual world, within which a number of trainees are immersed together: all trainees experiencing the same virtual world and interacting with their fellow trainees.

Pennant has developed a number of bespoke VR systems for military and non-military applications. The requirement to achieve very high levels of realism was imperative to ensure the best outcome for the students and the training organisations.

VR technology is developing rapidly and Pennant, like other businesses, uses the latest technology available. The systems we use are designed to incorporate room-scale technology and allow the user to walk around and use motion-tracked hand-held controllers to realistically manipulate objects, interact with precision, communicate and experience immersive environments.